19 June 2012 @ 06:53 pm
An entry where we just dump information that isn't enough for it's own post, or we're too lazy to write one up. This is scrollbar intensive so I've added a link list for the information. Because of the nature of this entry, it's stickied to the top of the journal.


- Directory-
Kyio:
NPC Dialogue, cutscene information.
Cooking likes/dislikes.

Kazzi:
Vesperian Alphabet.
Incomplete timeline of events.
 
 
25 August 2012 @ 10:28 pm
Brave Vesperia
Boss: Karol Capel
Do justice for others and punish the unjust - All for the Guild and the Guild for all!

We abide to these laws:
1. Everybody supports each other.
2. Always act in the interest of the guild
3. Strive to always do the right thing, while punishing those who don't.
4. Everyone's opinion will be valued, so long as it doesn't go
against these laws.

No one can be admitted without making a solemn pledge to uphold them.

Should these rules be broken, they will be severely punished, even if they're friends or family.

Brave Vesperia does what it's members feel is "right".





Levianthan's Claw
Boss; Yeager
Description: weapons guild
Non-Union



World's Cellar
Description: map making guild

Dark Wings
Description: thieves guild

Showtime
Description: Actors guild

Pallestralle
Boss: The Duce, Belius
Description:


The Union

Union Pledge:
"In the past, our ancestors discarded their countries that had forgotten their duty to protect their people and thus became their own, true protectors of freedom. That event was the origin of the guilds. However, now, once again, the iron shackles of suppression have been wrapped around our necks. We have forgotten the pledge of our ancestors and have become people who do naught but pursue our own self-interests and fight amongst ourselves. Therefore we once again return to the underlying principles behind guilds, and use not our strength for the individual. Our swords serve our freedom. Our shields serve our friends. Our lives serve everyone. Here we pledge the old oath anew."

Five Master Guilds:

The Arrow of Heaven, Altosk
Boss: Don Whitehorse
Description: The most powerful of the five master guilds. Protects the entire city of Dahngrest.

Fortune's Market
Boss: Marie Kaufman
Description:

Ruin's Gate
Boss: Regaey
Description:

Blood Alliance
Boss: Barbos
Description: guardian guild

Soul Smiths
"Dealing in weapons... carefully."
Description:


Union Members:

Siren's Fang
Boss: Aifread
Description: pirate guild

Hunting Blades
Boss: Clint
Description: monster hunting guild

Clouds of Dawn
Description: mercenary guild

Indigo beasts
Description: Shitty guardian guild

Trino Liner Service
Description: The ferry that runs from Capua Nor to Torim

Gull's Song
Description: The guild Tokunaga is from.



Financial compensation of any guild by the Imperial Knights is strictly forbidden.

When a job has been done that is the end of it. For example if they cannot find an item and return, continuing the search is out of the question unless re-hired.


Goes against guild conduct to tell secrets you find out on the job.

Guild codes used to be a way for guilds to communicate in secret. Raven can read them. Apparently the Soul Smiths are the only ones using them any more.
 
 
19 June 2012 @ 06:57 pm
I figured some people may find this very interesting, and who knows, you might learn a thing or two in the process. It never hurts to know the meanings behind names, especially so when they help describe their purpose!

This serves as a list of all known Blastia formulae in the game canon.

Follow the cut! )
 
 
19 June 2012 @ 06:56 pm
Maybe one day I'll expand on this with the information the NPCs tell you about each town. It basically just tells you where everything is and what everywhere is called at the moment. Towns and Dungeons are in order of story progression.

Tales of Vesperia - World Information )
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